Apr 29, 2005, 08:07 PM // 20:07
|
#21
|
Ascalonian Squire
|
Quote:
Don't you think 7 defensive spells is a little much?? I'm assuming you mispoke because every IW build will have at least flurry to increase attack speed. Even then 6 defensive spells? Why? So you can stand around the battlefield longer and do nothing?
|
Well I never meant to imply that you should use 7 stances... I believe I simply posted all the various stances you could use. I did say I played a build with 7 defensive skills but that was an experiment. If I was to actually play an IW build I would bring either 2 stances or 1 stance and a sufficient heal spell or health regen spell.
Quote:
Honestly ... you're the unluckiest guy on earth. I played an IW mesmer for 2.5 BWE's during which time I played hundreds of tombs matches. I can count the number of times that a team would strip my IW on one hand. I'm not exaggerating either. Let me try to explain why you won't encounter single enchantment removal very often.
|
I'll agree with that! I have had it used on me quite often but that's not to say that it would be something that would happen all the time. Plus to be honest I was unaware of an enchantment increasing sword! I've never come across one and that would totally solve the issue with IW's recharge time. Maybe one day when I get a sword like that I'll create me a IW build.
Quote:
I'm a little confused by this statement. When you say many teams have monk decoys I assume you mean secondary monks that don't do healing? Or do you mean primary monks that don't do healing? In any case that shouldn't matter. Instead of saying monk I'll say healer. You should alway go after the healers first. You are a Mesmer/Warrior so nobody is going to confuse you for a healer. Therefore, you should never be the primary focus of a good team until your healers are dead.
|
I'm sorry I guess I was not clear. What I mean is basically that most teams have the same idea as you. So I'm seeing more and more teams
bring "PRIMARY MONKS" who have a full rack of 8 healing prayer skills. Now this Monk/Healer's prime directive is to charge at the enemy and when he has all 8 people attacking him, turn tail and run like a bat out o'hell. This may require a few heals from another healer to keep him alive. The point of this is to get the enemy running after the one monk, while your team takes out there monk/healers who are left behind (or lagging behind)! I'm not saying this is a great strat but it shows that people are trying to be creative. To me, making teams that put all there faith into a couple healers to keep them alive when the enemy is focused on killing those healers seems stupid. However for now I do the same thing because I have not had enough time to test out other theories yet.
Quote:
No offense to Spooky but just because Spooky has it in his build doesn't mean it's a good skill to bring. You're gonna have to give a better argument than "Spooky said so."
|
Don't piss off spooky man!
I did not mean for it sound like I joined the spooky fan club or anything. I made a decision on this skill based on facts and experience. I mentioned spooky's build simply because I was pointing out that I was not the only crazy one who thought that the skill worked for a IW build!
|
|
|